An anonymous source told Polygon

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like the project might simply have spiraled out of control.


But today, Nightdive CEO Stephen Kick announced that the project has been put on hiatus. The Kickstarter update revealing the surprise news doesn't dig into the specifics of why, but it sounds like the project might simply have spiraled out of control POE currency trade .

"Maybe we were too successful. Maybe we lost our focus. The vision began to change," Kick wrote. "We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

"As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great."

An anonymous source told Polygon that "mission creep" had "eaten up" the Kickstarter funds—though this has not been officially confirmed. Director of business development Larry Kuperman told Polygon that efforts to pitch the game to publishers in order to secure more funding fell through because the studio's vision didn't align with the market. "A shiny new thing comes along and gets added to the project," he said. "And our developers wanted to add their own ideas cheap POE currency . The vision expanded."

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