Enhanced broadband services worldwide, rise in internet penetration and digitization initiatives in emerging economies to drive global streaming devices market
According to TechSci Research report,GlobalStreaming Devices MarketBy Type (Game Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), By End User (Commercial, Residential, Institution), By Region, Forecast Opportunities, 2025, the global streaming devices market is expected to grow at a significant rate during the forecast period on account of growing preference for online streaming services among people across the globe. This can be attributed to increasing internet penetration, development of high-speed communication infrastructure and emergence of new innovative streaming devices. Additionally, demand for TV personalization and watching content as per own convenience is fueling the global streaming devices market. Furthermore, these devices do not have issues pertaining to the consumption of memory space and allow the user to stream content directly onto their TV systems or computer. One major factor behind adoption of the streaming devices market is the rising penetration of cloud services in the media and entertainment sector. Additionally, increasing disposable income, changing lifestyle and emergence of various streaming services such as Netflix and Amazon Prime has created immense growth opportunities for streaming devices manufacturers and companies, worldwide. Furthermore, various countries like India are promoting digitization which is further anticipated to boost the growth of streaming devices market. Streaming devices companies like Google LLC and Amazon.com, Inc. currently hold dominance over the global streaming devices market.However, there are some major factors which are expected to pose as a threat to the streaming devices market. Lack of standardization of services, high cost and lack of technical know-how among people, especially in semi-rural or rural areas might create hindrance to the overall growth of streaming devices market. Also, these devices are heavily dependent on internet services and streaming services which further limits their use.
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The global streaming devices market is segmented based on type, application, end user, company and region. Basedon application, the market is segmented into e-learning, web-browsing, gaming, real-time entertainment, social networking. Among these, the real time entertainment segment dominated the streaming devices market globally, in 2019. However, e-learning and gaming segment is anticipated to witness robust growth during the forecast years.
Based on region, North America is expected to hold its dominance in global streaming devices owing to rise in middle class population, rising purchasing power of people and surging customer inclination towards gaming and internet media. Also, smaller markets like those in South America and Middle East Africa are anticipated to witness high growth rates over the coming years.
Google LLC , Amazon.com, Inc., Apple, Inc., Samsung Electronics Co., Ltd. , Sony Corporation of America , ASUSTeK Computer, Inc. , D-Link Corporation , LG Electronics, Inc., HiMedia Technology Limited , Huawei Technologies Co., Ltd., Roku, Inc., Micromax Informatics Limited, NVIDIA Corp and othersare some of the leading players operating in global streaming devices market.
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Growing content library on online streaming services is leading to rising demand for streaming devices worldwide. They provide features like pause, rewind, or move forward, which makes them convenient to use. Additionally, manufacturers are investing in research and development activities to introduce new and innovative streaming devices with higher resolutions like 8K. This is further anticipated to boost the streaming devices market during the forecast years, said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.
Global Streaming Devices Market By Type (Game Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), By End User (Commercial, Residential, Institution), By Region, Forecast Opportunities, 2025has evaluated the future growth potential of global streaming devices market and provides statistics in compensation on market size, structure and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges and opportunities in global streaming devices market.
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